Ammo = Life
First-person shooter where your ammo count is your health. The demo that landed my gameplay programming co-op at Ubisoft Halifax.
- Unity
- C#
A first-person shooter I built in Unity around a single rule: there is no health bar, and your ammo is your health. Every shot you take spends a little of your own survival, and the only way to heal is to go find more ammunition.
I made it as a constraint exercise, to see how much design pressure one honest rule could carry. The answer was a lot. Aggression and caution collapsed into the same dial, ammo pickups quietly became the real pacing tool, and accuracy started to matter more than fire rate. The build is rough and was never meant to ship, but it taught me to look for the one mechanic that does the most work and then trust it.
I built it as my portfolio demo for Ubisoft Halifax, and it is what landed my gameplay programming co-op there. One stubborn idea, executed cleanly, turned out to say more about how I think than a longer feature list would have.
I wrote more about the design in a short post.