Career
Security, systems,
software, and games.
I lead IT operations, cybersecurity, and ISO 27001 compliance, build production software platforms, and explore developer tooling and systems engineering. My background spans a Computer Science degree from Dalhousie (GPA 3.92, Sexton Scholar), gameplay programming at Ubisoft Halifax, and enterprise IT leadership at Teams Squared. Across every domain, the core focus remains constant: understanding systems deeply, anticipating failure modes, and engineering reliable solutions.
Canadian PGWP holder (valid to June 2029), open to relocation anywhere in Canada. Eligible for the Atlantic Immigration Program (International Graduate stream). IELTS General CLB 10.
Experience
Global remote staffing firm placing skilled professionals into client companies worldwide. I lead IT infrastructure and cybersecurity across a distributed workforce of 130+ members, directing identity governance on Entra ID, maintaining our ISO 27001:2022-certified ISMS, and engineering internal software platforms.
- Lead cybersecurity operations and mentor security team members, defining standards, security roadmaps, and incident response protocols.
- Manage enterprise IAM on Microsoft Entra ID, including MFA, conditional access policies, application registrations, and lifecycle governance.
- Administer Microsoft 365 tenant infrastructure, endpoint security (Bitdefender GravityZone), and RMM management (NinjaOne) across distributed teams.
- Serve as appointed ISO 27001 ISMS Officer; successfully drove the organization-wide ISMS to pass its initial certification audit (ISO/IEC 27001:2022 certified, Sep 2026) and delivered mandatory security awareness training.
- Architect and develop internal software platforms, growing an inherited portal into a unified operations hub for staff, contractors, and clients.
Engineered gameplay systems in Unity and C# across two unannounced titles, developing camera mechanics, targeting algorithms, character AI, and debug tooling.
- Implemented dynamic camera framing and camera-clipping solutions using Cinemachine and custom physics raycasting.
- Developed a multi-topology targeting system calculating path distance over NavMesh and hex-grid spatial layouts.
- Configured character AI behavior trees and built in-engine visual debugging tools for state transition analysis.
- Integrated 3D assets and animation rigs from Maya and Blender, establishing clear pipeline documentation for the team.
- Ported an animated 3D scene to Android via Three.js and Capacitor, streamlining dependency resolution for mobile builds.
Education
Dual certificates in Cyber Security and Web & Mobile Development. Sexton Scholar, Dean’s List, and Dalhousie In-Course Scholarship recipient. Grounded in algorithms, systems architecture, security principles, and empirical methods.
Certifications
- Microsoft Certified: Identity and Access Administrator Associate (SC-300), July 2026
Skills
Identity & security
Microsoft Entra ID, IAM Architecture, MFA & Conditional Access, Identity Governance, ISO 27001 ISMS, Bitdefender GravityZone
Infrastructure
Microsoft 365 Administration, NinjaOne RMM, Endpoint Management, Systems Administration, Windows & Linux
Software engineering
TypeScript, React, Next.js, Python (FastAPI, Flask), PostgreSQL, Supabase, Prisma / Drizzle ORM, REST APIs
Game & graphics
Unity (C#), Godot 4, Cinemachine, Behavior Trees, NavMesh Pathfinding, C++, Vulkan, OpenGL, GLSL/HLSL
Developer tooling & systems
Developer Tooling, CI Build Analytics, .NET 8 / CLR, Crash Log Triage, AST Fault Localization, Git Automation
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