Akil Fernando

Career

Security, systems,
software, and games.

I lead IT operations, cybersecurity, and ISO 27001 compliance, build production software platforms, and explore developer tooling and systems engineering. My background spans a Computer Science degree from Dalhousie (GPA 3.92, Sexton Scholar), gameplay programming at Ubisoft Halifax, and enterprise IT leadership at Teams Squared. Across every domain, the core focus remains constant: understanding systems deeply, anticipating failure modes, and engineering reliable solutions.

Canadian PGWP holder (valid to June 2029), open to relocation anywhere in Canada. Eligible for the Atlantic Immigration Program (International Graduate stream). IELTS General CLB 10.

Experience

Mar 2026 - Present
IT Operations & Cybersecurity Lead
Teams Squared, Colombo, Sri Lanka

Global remote staffing firm placing skilled professionals into client companies worldwide. I lead IT infrastructure and cybersecurity across a distributed workforce of 130+ members, directing identity governance on Entra ID, maintaining our ISO 27001:2022-certified ISMS, and engineering internal software platforms.

  • Lead cybersecurity operations and mentor security team members, defining standards, security roadmaps, and incident response protocols.
  • Manage enterprise IAM on Microsoft Entra ID, including MFA, conditional access policies, application registrations, and lifecycle governance.
  • Administer Microsoft 365 tenant infrastructure, endpoint security (Bitdefender GravityZone), and RMM management (NinjaOne) across distributed teams.
  • Serve as appointed ISO 27001 ISMS Officer; successfully drove the organization-wide ISMS to pass its initial certification audit (ISO/IEC 27001:2022 certified, Sep 2026) and delivered mandatory security awareness training.
  • Architect and develop internal software platforms, growing an inherited portal into a unified operations hub for staff, contractors, and clients.
Apr 2024 - Aug 2024
Gameplay Programmer (Co-op)
Ubisoft Halifax, Halifax, NS

Engineered gameplay systems in Unity and C# across two unannounced titles, developing camera mechanics, targeting algorithms, character AI, and debug tooling.

  • Implemented dynamic camera framing and camera-clipping solutions using Cinemachine and custom physics raycasting.
  • Developed a multi-topology targeting system calculating path distance over NavMesh and hex-grid spatial layouts.
  • Configured character AI behavior trees and built in-engine visual debugging tools for state transition analysis.
  • Integrated 3D assets and animation rigs from Maya and Blender, establishing clear pipeline documentation for the team.
  • Ported an animated 3D scene to Android via Three.js and Capacitor, streamlining dependency resolution for mobile builds.

Education

Oct 2025
BSc Computer Science (Co-op), GPA 3.92
Dalhousie University, Halifax, NS

Dual certificates in Cyber Security and Web & Mobile Development. Sexton Scholar, Dean’s List, and Dalhousie In-Course Scholarship recipient. Grounded in algorithms, systems architecture, security principles, and empirical methods.

Certifications

Skills

Identity & security

Microsoft Entra ID, IAM Architecture, MFA & Conditional Access, Identity Governance, ISO 27001 ISMS, Bitdefender GravityZone

Infrastructure

Microsoft 365 Administration, NinjaOne RMM, Endpoint Management, Systems Administration, Windows & Linux

Software engineering

TypeScript, React, Next.js, Python (FastAPI, Flask), PostgreSQL, Supabase, Prisma / Drizzle ORM, REST APIs

Game & graphics

Unity (C#), Godot 4, Cinemachine, Behavior Trees, NavMesh Pathfinding, C++, Vulkan, OpenGL, GLSL/HLSL

Developer tooling & systems

Developer Tooling, CI Build Analytics, .NET 8 / CLR, Crash Log Triage, AST Fault Localization, Git Automation

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Tailored to three fields. Pick the one that fits.

  Security & IT   Software   Game dev